Case Study: Rimi EuroBasket Game

December 18, 2025

Learn how Rimi engaged Shoppers with an In-Store AR Game During FIBA EuroBasket 2025

Introduction

How can you capitalize on major sports events by bringing the excitement and energy into physical retail stores?

During the FIBA EuroBasket Championship 2025, Hololink partnered with Rimi Latvia and agency CubeMobile to create the Rimi EuroBasket game, an in-store AR game that combined the thrill of basketball with an interactive shopping experience.

The result was a highly engaging campaign that entertained shoppers, increased time spent in-store, and proved the scalability of AR gaming in grocery retail.

The Challenge

  • Capitalize on the excitement of FIBA EuroBasket 2025

  • Increase Rimi’s in-store engagement during the tournament period

  • Offer a fun, interactive experience directly from the Rimi app

  • Create a game that was easy to understand and play; and was appealing to a broad audience

The solution needed to be intuitive, fast to play, and suitable for busy store environments.

The Solution: Rimi EuroBasket

Hololink designed and developed an AR catching game that customers could access directly from the Rimi app while shopping in-store.

Once the game was opened:

  • Virtual FIBA basketballs appeared floating around the store

  • Players tapped the basketballs, triggering an animation where the ball flew toward them

  • The goal was to catch the ball in a virtual Rimi shopping basket

To win the game, players had to:

  • Successfully catch 3 basketballs

  • Do so within a limited time

The mechanics were easy to grasp, fast-paced, and perfectly aligned with the high-energy spirit of the championship.

The game combined simple controls with satisfying visual feedback:

  • Floating basketballs encouraged players to explore their surroundings

  • Smooth animations made the catching mechanic intuitive and rewarding

  • Clear win conditions ensured the game was accessible for all age groups

Each round was short and replayable, ideal for a retail environment where players might only have a few minutes.

The numbers clearly demonstrated how AR games can scale effectively across multiple stores and reach a wide audience.

Results

The campaign delivered strong engagement throughout the tournament:

  • 22,000+ unique players

  • 36,000+ completed game sessions

  • High replay rate, with many users playing multiple rounds

  • Strong in-store engagement during the FIBA EuroBasket period

What’s Next

Following the success of Rimi Basket Catch, Rimi has already launched a birthday version of the game and plans to continue developing future AR games with Hololink.

The campaign has become a strong example of how retailers can activate major cultural moments, entertain customers directly in-store and build long-term engagement through repeatable AR formats.



Key Takeaways

  • AR games are highly effective for event-based retail activations

  • Sports-themed mechanics are intuitive and universally engaging

  • Short, replayable experiences work exceptionally well in grocery stores

  • Successful campaigns can easily be expanded into ongoing AR strategies

Jens Bäckvall, Creative Project Manager @ Hololink

Learn how Rimi engaged Shoppers with an In-Store AR Game During FIBA EuroBasket 2025

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