Learn how Rimi engaged Shoppers with an In-Store AR Game During FIBA EuroBasket 2025
Introduction
How can you capitalize on major sports events by bringing the excitement and energy into physical retail stores?
During the FIBA EuroBasket Championship 2025, Hololink partnered with Rimi Latvia and agency CubeMobile to create the Rimi EuroBasket game, an in-store AR game that combined the thrill of basketball with an interactive shopping experience.
The result was a highly engaging campaign that entertained shoppers, increased time spent in-store, and proved the scalability of AR gaming in grocery retail.
The Challenge
Capitalize on the excitement of FIBA EuroBasket 2025
Increase Rimi’s in-store engagement during the tournament period
Offer a fun, interactive experience directly from the Rimi app
Create a game that was easy to understand and play; and was appealing to a broad audience
The solution needed to be intuitive, fast to play, and suitable for busy store environments.
The Solution: Rimi EuroBasket
Hololink designed and developed an AR catching game that customers could access directly from the Rimi app while shopping in-store.
Once the game was opened:
Virtual FIBA basketballs appeared floating around the store
Players tapped the basketballs, triggering an animation where the ball flew toward them
The goal was to catch the ball in a virtual Rimi shopping basket
To win the game, players had to:
Successfully catch 3 basketballs
Do so within a limited time
The mechanics were easy to grasp, fast-paced, and perfectly aligned with the high-energy spirit of the championship.
The game combined simple controls with satisfying visual feedback:
Floating basketballs encouraged players to explore their surroundings
Smooth animations made the catching mechanic intuitive and rewarding
Clear win conditions ensured the game was accessible for all age groups
Each round was short and replayable, ideal for a retail environment where players might only have a few minutes.
The numbers clearly demonstrated how AR games can scale effectively across multiple stores and reach a wide audience.
Results
The campaign delivered strong engagement throughout the tournament:
22,000+ unique players
36,000+ completed game sessions
High replay rate, with many users playing multiple rounds
Strong in-store engagement during the FIBA EuroBasket period
What’s Next
Following the success of Rimi Basket Catch, Rimi has already launched a birthday version of the game and plans to continue developing future AR games with Hololink.
The campaign has become a strong example of how retailers can activate major cultural moments, entertain customers directly in-store and build long-term engagement through repeatable AR formats.
Key Takeaways
AR games are highly effective for event-based retail activations
Sports-themed mechanics are intuitive and universally engaging
Short, replayable experiences work exceptionally well in grocery stores
Successful campaigns can easily be expanded into ongoing AR strategies