Case Study: Rimi EuroBasket Game

December 19, 2025

Learn how Rimi engaged Shoppers with an In-Store AR Game During FIBA EuroBasket 2025

Introduction

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How can you capitalize on major sports events by bringing the excitement and energy into physical retail stores?

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During the FIBA EuroBasket Championship 2025, Hololink partnered with Rimi Latvia and agency CubeMobile to create the Rimi EuroBasket game, an in-store AR game that combined the thrill of basketball with an interactive shopping experience.

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The result was a highly engaging campaign that entertained shoppers, increased time spent in-store, and proved the scalability of AR gaming in grocery retail.

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The Challenge

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  • Capitalize on the excitement of FIBA EuroBasket 2025

  • Increase Rimi’s in-store engagement during the tournament period

  • Offer a fun, interactive experience directly from the Rimi app

  • Create a game that was easy to understand and play; and was appealing to a broad audience

The solution needed to be intuitive, fast to play, and suitable for busy store environments.

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The Solution: Rimi EuroBasket

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Hololink designed and developed an AR catching game that customers could access directly from the Rimi app while shopping in-store.

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Once the game was opened:

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  • Virtual FIBA basketballs appeared floating around the store

  • Players tapped the basketballs, triggering an animation where the ball flew toward them

  • The goal was to catch the ball in a virtual Rimi shopping basket

To win the game, players had to:

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  • Successfully catch 3 basketballs

  • Do so within a limited time

The mechanics were easy to grasp, fast-paced, and perfectly aligned with the high-energy spirit of the championship.

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The game combined simple controls with satisfying visual feedback:

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  • Floating basketballs encouraged players to explore their surroundings

  • Smooth animations made the catching mechanic intuitive and rewarding

  • Clear win conditions ensured the game was accessible for all age groups

Each round was short and replayable, ideal for a retail environment where players might only have a few minutes.

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The numbers clearly demonstrated how AR games can scale effectively across multiple stores and reach a wide audience.

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Results

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The campaign delivered strong engagement throughout the tournament:

  • 22,000+ unique players

  • 36,000+ completed game sessions

  • High replay rate, with many users playing multiple rounds

  • Strong in-store engagement during the FIBA EuroBasket period

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What’s Next

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Following the success of Rimi Basket Catch, Rimi has already launched a birthday version of the game and plans to continue developing future AR games with Hololink.

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The campaign has become a strong example of how retailers can activate major cultural moments, entertain customers directly in-store and build long-term engagement through repeatable AR formats.

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Key Takeaways

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  • AR games are highly effective for event-based retail activations

  • Sports-themed mechanics are intuitive and universally engaging

  • Short, replayable experiences work exceptionally well in grocery stores

  • Successful campaigns can easily be expanded into ongoing AR strategies

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Contact us

Jens Bäckvall, Creative Project Manager @ Hololink

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