The Spatial Times May 2024

May 7, 2024

The Spatial Times - 1 Up your AR Creations with Gamification!

Introduction

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This month we’ll be looking into Gamification as a way of enhancing your Hololinks.

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Whether you’re creating for a marketing agency, for a museum or want to craft great learning or on-boarding experiences, gamifying your experiences may be just the thing you need to get those extra bonus points that will take you and your client to the next level.

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Scroll down to read our blog post on the essential strategies to use when designing a gamified experience. Also; Learn about gamification design for museums, discover how some top brands have used gamification and what to remember when gamifying your experience.

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We’re also sharing a business case from when we created a series of AR games for Experimentarium in Copenhagen.

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And more… Read on to level up on your wisdom!

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The Front Page

Insights from the world of gamification

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Gamification image from Arts Management & Technology

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Yuxin Du from Arts Management & Technology Laboratory in Pittsburgh, PA, has written this nice piece about gamification in museums. It touches on both digital and analog experiences and touches on some important points about user-centricity in designing for these types of venues.

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Read the article here: https://amt-lab.org/blog/2021/5/gamification-in-museums

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And if you want to see some examples of big brands using gamification, this next article is a good reference. It shows how brands like Nike, Domino's and Coca-Cola have utilised game mechanics in marketing campaigns. Short, but well worth the 3-5 minutes you’ll use to read it.

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Check it out and see the list here: https://digiquation.io/articles/innovative-gamification-marketing-strategies/

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Gamification

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And before you go deeper into starting your first gamified campaign, this short LinkedIn article about where you could go wrong by Montgomery Singman is a worthwhile 3-minute read:

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Read it here: https://www.linkedin.com/pulse/why-gamification-fails-how-fix-montgomery-singman-aewkc/

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Comic Section

Fun & Games

Remember to never underestimate your users when creating a gamified challenge 😅

Mouse in one-line maze

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Business Cases

Amazing stuff built by Hololink Editor users

Hololink + Experimentarium image

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This month, we’ll once again be featuring in-house work by the Hololink team, with this case study from a series of e-learning AR games that we designed and developed for Experimentarium in Copenhagen back in 2022.

The metrics show how AR and museums can be a perfect fit.

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Read the case study here: https://www.hololink.io/blog-posts-hololink/case-study-augmented-reality-games-at-experimentarium-by-hololink

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Inspiring Entertainment

AR Example of the day

NASA has created a very nice webXR experience, allowing you to see the surface of Mars, as seen by the rover Perseverance. It’s not a game, but it is a great learning experience, and it features panoramic photographs of the surface of Mars with narration by a NASA scientist.

Click here: https://accessmars.withgoogle.com/

Or scan the QR code to try it:

QR code for Nasa Mars webXR experience

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The Blog

Updates from the Hololink Blog

Gamification in AR image, created by Jens Bäckvall

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We’ve written a blog post, going through the best strategies to use when designing a gamified AR experience.

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It’s a 5-10 minute read, but you’ll be going back to it for reference for a long time. We promise.

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‍Learn more about gamification here: https://www.hololink.io/blog-posts-hololink/gamification-in-ar

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Editor Feature

New feature in the Hololink Editor

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48 hour preview

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We've changed the preview time limit from 2 hours to 48 hours.

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We want to give those of you who have many potential clients, but are on a limited subscription, a chance to share previews that are live for longer, so that you can pitch to multiple clients at once.

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And if you're just trying out our editor, you'll a chance to showcase and pitch your ideas.

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So now you can share your creations for longer, even if you aren’t on a paid plan, or if you only have a limited number of live Hololinks available.

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Just remember to let the receiver know when the preview url or QR code runs out.😉

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Hot Tip

Become a Hololink Editor pro

Soundtrack & Audio

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gif showing where to add a soundtrack to your Hololink

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Did you know that you can add audio tracks to individual scenes as well as adding a general soundtrack to the entire Hololink?

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Why not try creating experiences with a backing track and avatars giving verbal hints, telling a story or asking questions in each scene throughout the experience?

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You can read more about using soundtracks and audio in the help article here: https://intercom.help/hololink/en/articles/8198375-soundtracks-and-sounds

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That's all for this this edition of the Spatial Times.

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Hopefully you've been inspired to start designing your first gamified augmented reality experience.

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Get in touch if you have questions or suggestions and be sure to open the newsletter next month to learn more.

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Have a wonderful day

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The Hololink Team

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Contact us

Jens, PM @ Hololink

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