How to drive Gen-Z Foot Traffic with a an In-Store Geofenced AR Game
Introduction
How do you motivate Gen-Z customers to visit physical retail stores multiple times, stay in the store and engage them with your brand and products?
Together with Matas, one of Denmark’s leading beauty and health retailers, Hololink created Matas Catch Match: a location-based AR game designed to drive in-store engagement, repeat visits, and brand interaction with selected beauty products.
The result was a playful, immersive campaign that brought digital-native customers into real-world stores - and kept them coming back.
The Challenge
Matas wanted to:
Attract Gen-Z customers into physical stores
Increase in-store engagement around selected beauty brands
Encourage repeat visits within a short campaign window
Create a campaign that felt fun, modern, and mobile-first
The solution needed to seamlessly blend the digital and physical worlds, without friction.
The Solution: Matas Catch Match
Hololink designed and developed an AR treasure-hunt-style game that was fully integrated into the Matas loyalty app.
The game was geofenced, meaning:
Anyone could open the game from the app
But it could only be played inside 1 of 10 selected Matas stores across Denmark
GPS verification ensured players were physically present in-store
Once inside a participating store, players could launch the game and begin their mission.
Gameplay Experience
Players were tasked with finding and catching virtual E.L.F. beauty products floating around the store using their smartphone camera.
Each successful catch unlocked:
Free beauty products
Discount vouchers
Goody bags
Other instant rewards
To unlock the chance to win a larger prize, players had to:
Return to the store three times over two weeks
Complete Level 1, Level 2, and Level 3, released at different times
This level-based structure encouraged repeat store visits while maintaining excitement throughout the campaign.
Results
The campaign exceeded expectations:
2,000+ Gen-Z customers visited Matas stores during the 2-week campaign
Strong increase in in-store engagement and awareness
Measurable uplift in foot traffic and sales
High participation across all three game levels
Most importantly, the campaign demonstrated how AR can be used not just as a novelty, but as a powerful retail activation tool.
What’s Next
Matas was very pleased with the results of Matas Catch Match, and Hololink is currently in discussions with the brand about developing new AR games and experiences in the future.
This campaign shows how geofenced AR experiences can successfully bridge online and offline retail, especially when targeting younger, mobile-first audiences.
Key Takeaways
AR is an effective way to drive physical store visits
Geofencing ensures real-world engagement, not just app opens
Game mechanics and levels encourage repeat behavior
Gen-Z responds strongly to playful, reward-based experiences
Jens Bäckvall, Creative Poject Manager @ Hololink
How to drive Gen-Z Foot Traffic with a an In-Store Geofenced AR Game